rust/src/doc/trpl/vectors.md

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% Vectors
A *vector* is a dynamic or "growable" array, implemented as the standard
library type [`Vec<T>`](../std/vec/) (Where `<T>` is a [Generic](./generics.md) statement). Vectors always allocate their data on the heap. Vectors are to slices
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what `String` is to `&str`. You can create them with the `vec!` macro:
```{rust}
let v = vec![1, 2, 3]; // v: Vec<i32>
```
(Notice that unlike the `println!` macro we've used in the past, we use square
brackets `[]` with `vec!`. Rust allows you to use either in either situation,
this is just convention.)
There's an alternate form of `vec!` for repeating an initial value:
```
let v = vec![0; 10]; // ten zeroes
```
You can get the length of, iterate over, and subscript vectors just like
arrays. In addition, (mutable) vectors can grow automatically:
```{rust}
let mut nums = vec![1, 2, 3]; // mut nums: Vec<i32>
nums.push(4);
println!("The length of nums is now {}", nums.len()); // Prints 4
```
Vectors have many more useful methods.