2020-03-16 16:48:44 -07:00
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//! Implements threads.
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use std::cell::RefCell;
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use std::collections::hash_map::Entry;
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use log::trace;
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use rustc_data_structures::fx::FxHashMap;
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use rustc_index::vec::{Idx, IndexVec};
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2020-04-01 16:28:33 -07:00
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use rustc_middle::mir;
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use rustc_middle::ty;
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2020-03-16 16:48:44 -07:00
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use crate::*;
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/// A thread identifier.
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#[derive(Clone, Copy, Debug, PartialOrd, Ord, PartialEq, Eq, Hash)]
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pub struct ThreadId(usize);
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impl Idx for ThreadId {
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fn new(idx: usize) -> Self {
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ThreadId(idx)
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}
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fn index(self) -> usize {
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self.0
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}
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}
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impl From<u64> for ThreadId {
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fn from(id: u64) -> Self {
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Self(id as usize)
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}
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}
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/// The state of a thread.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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pub enum ThreadState {
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/// The thread is enabled and can be executed.
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Enabled,
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/// The thread tried to join the specified thread and is blocked until that
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/// thread terminates.
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Blocked(ThreadId),
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/// The thread has terminated its execution (we do not delete terminated
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/// threads.)
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Terminated,
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}
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/// A thread.
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pub struct Thread<'mir, 'tcx> {
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state: ThreadState,
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/// The virtual call stack.
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stack: Vec<Frame<'mir, 'tcx, Tag, FrameData<'tcx>>>,
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/// Is the thread detached?
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///
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/// A thread is detached if its join handle was destroyed and no other
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/// thread can join it.
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detached: bool,
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}
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impl<'mir, 'tcx> Thread<'mir, 'tcx> {
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/// Check if the thread terminated. If yes, change the state to terminated
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/// and return `true`.
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fn check_terminated(&mut self) -> bool {
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if self.state == ThreadState::Enabled {
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if self.stack.is_empty() {
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self.state = ThreadState::Terminated;
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return true;
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}
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}
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false
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}
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}
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impl<'mir, 'tcx> std::fmt::Debug for Thread<'mir, 'tcx> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{:?}", self.state)
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}
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}
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impl<'mir, 'tcx> Default for Thread<'mir, 'tcx> {
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fn default() -> Self {
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Self { state: ThreadState::Enabled, stack: Vec::new(), detached: false }
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}
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}
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/// A set of threads.
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#[derive(Debug)]
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pub struct ThreadSet<'mir, 'tcx> {
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/// Identifier of the currently active thread.
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active_thread: ThreadId,
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/// Threads used in the program.
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///
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/// Note that this vector also contains terminated threads.
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threads: IndexVec<ThreadId, Thread<'mir, 'tcx>>,
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}
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impl<'mir, 'tcx> Default for ThreadSet<'mir, 'tcx> {
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fn default() -> Self {
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let mut threads = IndexVec::new();
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threads.push(Default::default());
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Self { active_thread: ThreadId::new(0), threads: threads }
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}
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}
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impl<'mir, 'tcx: 'mir> ThreadSet<'mir, 'tcx> {
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/// Borrow the stack of the active thread.
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fn active_thread_stack(&self) -> &[Frame<'mir, 'tcx, Tag, FrameData<'tcx>>] {
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&self.threads[self.active_thread].stack
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}
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/// Mutably borrow the stack of the active thread.
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fn active_thread_stack_mut(&mut self) -> &mut Vec<Frame<'mir, 'tcx, Tag, FrameData<'tcx>>> {
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&mut self.threads[self.active_thread].stack
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}
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/// Create a new thread and returns its id.
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fn create_thread(&mut self) -> ThreadId {
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let new_thread_id = ThreadId::new(self.threads.len());
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self.threads.push(Default::default());
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new_thread_id
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}
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/// Set an active thread and return the id of the thread that was active before.
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fn set_active_thread(&mut self, id: ThreadId) -> ThreadId {
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let active_thread_id = self.active_thread;
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self.active_thread = id;
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assert!(self.active_thread.index() < self.threads.len());
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active_thread_id
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}
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/// Get the id of the currently active thread.
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fn get_active_thread(&self) -> ThreadId {
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self.active_thread
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}
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/// Mark the thread as detached, which means that no other thread will try
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/// to join it and the thread is responsible for cleaning up.
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fn detach_thread(&mut self, id: ThreadId) {
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self.threads[id].detached = true;
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}
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/// Mark that the active thread tries to join the thread with `joined_thread_id`.
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fn join_thread(&mut self, joined_thread_id: ThreadId) {
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assert!(!self.threads[joined_thread_id].detached, "Bug: trying to join a detached thread.");
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assert_ne!(joined_thread_id, self.active_thread, "Bug: trying to join itself");
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assert!(
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self.threads
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.iter()
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.all(|thread| thread.state != ThreadState::Blocked(joined_thread_id)),
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"Bug: multiple threads try to join the same thread."
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);
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if self.threads[joined_thread_id].state != ThreadState::Terminated {
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// The joined thread is still running, we need to wait for it.
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self.threads[self.active_thread].state = ThreadState::Blocked(joined_thread_id);
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trace!(
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"{:?} blocked on {:?} when trying to join",
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self.active_thread,
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joined_thread_id
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);
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}
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}
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/// Get ids of all threads ever allocated.
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fn get_all_thread_ids_with_states(&self) -> Vec<(ThreadId, ThreadState)> {
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self.threads.iter_enumerated().map(|(id, thread)| (id, thread.state)).collect()
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2020-03-16 16:48:44 -07:00
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}
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/// Decide which thread to run next.
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///
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/// Returns `false` if all threads terminated.
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fn schedule(&mut self) -> InterpResult<'tcx, bool> {
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if self.threads[self.active_thread].check_terminated() {
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// Check if we need to unblock any threads.
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for (i, thread) in self.threads.iter_enumerated_mut() {
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if thread.state == ThreadState::Blocked(self.active_thread) {
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trace!("unblocking {:?} because {:?} terminated", i, self.active_thread);
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thread.state = ThreadState::Enabled;
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}
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}
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}
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if self.threads[self.active_thread].state == ThreadState::Enabled {
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return Ok(true);
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}
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if let Some(enabled_thread) =
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self.threads.iter().position(|thread| thread.state == ThreadState::Enabled)
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{
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self.active_thread = ThreadId::new(enabled_thread);
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return Ok(true);
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}
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if self.threads.iter().all(|thread| thread.state == ThreadState::Terminated) {
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Ok(false)
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} else {
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throw_machine_stop!(TerminationInfo::Abort(Some(format!("execution deadlocked"))))
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}
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}
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}
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/// In Rust, a thread local variable is just a specially marked static. To
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/// ensure a property that each memory allocation has a globally unique
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/// allocation identifier, we create a fresh allocation id for each thread. This
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/// data structure keeps the track of the created allocation identifiers and
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/// their relation to the original static allocations.
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#[derive(Clone, Debug, Default)]
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pub struct ThreadLocalStorage {
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/// A map from a thread local allocation identifier to the static from which
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/// it was created.
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thread_local_origin: RefCell<FxHashMap<AllocId, AllocId>>,
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/// A map from a thread local static and thread id to the unique thread
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/// local allocation.
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thread_local_allocations: RefCell<FxHashMap<(AllocId, ThreadId), AllocId>>,
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/// The currently active thread.
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active_thread: Option<ThreadId>,
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}
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impl ThreadLocalStorage {
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/// For static allocation identifier `original_id` get a thread local
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/// allocation identifier. If it is not allocated yet, allocate.
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pub fn get_or_register_allocation(&self, tcx: ty::TyCtxt<'_>, original_id: AllocId) -> AllocId {
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match self
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.thread_local_allocations
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.borrow_mut()
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.entry((original_id, self.active_thread.unwrap()))
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{
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Entry::Occupied(entry) => *entry.get(),
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Entry::Vacant(entry) => {
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let fresh_id = tcx.alloc_map.lock().reserve();
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entry.insert(fresh_id);
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self.thread_local_origin.borrow_mut().insert(fresh_id, original_id);
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trace!(
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"get_or_register_allocation(original_id={:?}) -> {:?}",
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original_id,
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fresh_id
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);
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fresh_id
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}
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}
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}
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/// For thread local allocation identifier `alloc_id`, retrieve the original
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/// static allocation identifier from which it was created.
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2020-04-01 16:28:33 -07:00
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pub fn resolve_allocation<'tcx>(
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&self,
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tcx: ty::TyCtxt<'tcx>,
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alloc_id: AllocId,
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) -> Option<mir::interpret::GlobalAlloc<'tcx>> {
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2020-03-16 16:48:44 -07:00
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trace!("resolve_allocation(alloc_id: {:?})", alloc_id);
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if let Some(original_id) = self.thread_local_origin.borrow().get(&alloc_id) {
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trace!("resolve_allocation(alloc_id: {:?}) -> {:?}", alloc_id, original_id);
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tcx.alloc_map.lock().get(*original_id)
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} else {
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tcx.alloc_map.lock().get(alloc_id)
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}
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}
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/// Set which thread is currently active.
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fn set_active_thread(&mut self, active_thread: ThreadId) {
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self.active_thread = Some(active_thread);
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}
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}
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impl<'mir, 'tcx: 'mir> EvalContextExt<'mir, 'tcx> for crate::MiriEvalContext<'mir, 'tcx> {}
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pub trait EvalContextExt<'mir, 'tcx: 'mir>: crate::MiriEvalContextExt<'mir, 'tcx> {
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fn create_thread(&mut self) -> InterpResult<'tcx, ThreadId> {
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let this = self.eval_context_mut();
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Ok(this.machine.threads.create_thread())
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}
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fn detach_thread(&mut self, thread_id: ThreadId) -> InterpResult<'tcx> {
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let this = self.eval_context_mut();
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this.machine.threads.detach_thread(thread_id);
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Ok(())
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}
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fn join_thread(&mut self, joined_thread_id: ThreadId) -> InterpResult<'tcx> {
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let this = self.eval_context_mut();
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this.machine.threads.join_thread(joined_thread_id);
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Ok(())
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}
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fn set_active_thread(&mut self, thread_id: ThreadId) -> InterpResult<'tcx, ThreadId> {
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let this = self.eval_context_mut();
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this.memory.extra.tls.set_active_thread(thread_id);
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Ok(this.machine.threads.set_active_thread(thread_id))
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}
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fn get_active_thread(&self) -> InterpResult<'tcx, ThreadId> {
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let this = self.eval_context_ref();
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Ok(this.machine.threads.get_active_thread())
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}
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fn active_thread_stack(&self) -> &[Frame<'mir, 'tcx, Tag, FrameData<'tcx>>] {
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let this = self.eval_context_ref();
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this.machine.threads.active_thread_stack()
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}
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fn active_thread_stack_mut(&mut self) -> &mut Vec<Frame<'mir, 'tcx, Tag, FrameData<'tcx>>> {
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let this = self.eval_context_mut();
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this.machine.threads.active_thread_stack_mut()
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}
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fn get_all_thread_ids_with_states(&mut self) -> Vec<(ThreadId, ThreadState)> {
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let this = self.eval_context_mut();
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this.machine.threads.get_all_thread_ids_with_states()
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}
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/// Decide which thread to run next.
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///
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/// Returns `false` if all threads terminated.
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fn schedule(&mut self) -> InterpResult<'tcx, bool> {
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let this = self.eval_context_mut();
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// Find the next thread to run.
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if this.machine.threads.schedule()? {
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let active_thread = this.machine.threads.get_active_thread();
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this.memory.extra.tls.set_active_thread(active_thread);
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Ok(true)
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} else {
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Ok(false)
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}
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}
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}
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