rust/tests/ui/floating_point_rad.fixed

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// run-rustfix
#![warn(clippy::suboptimal_flops)]
fn main() {
let x = 3f32;
let _ = x.to_degrees();
let _ = x.to_radians();
// Cases where the lint shouldn't be applied
let _ = x * 90f32 / std::f32::consts::PI;
let _ = x * std::f32::consts::PI / 90f32;
let _ = x * 180f32 / std::f32::consts::E;
let _ = x * std::f32::consts::E / 180f32;
}