140 lines
3.9 KiB
Markdown
140 lines
3.9 KiB
Markdown
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% Destructors
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What the language *does* provide is full-blown automatic destructors through the `Drop` trait,
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which provides the following method:
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```rust
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fn drop(&mut self);
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```
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This method gives the type time to somehow finish what it was doing. **After `drop` is run,
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Rust will recursively try to drop all of the fields of `self`**. This is a
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convenience feature so that you don't have to write "destructor boilerplate" to drop
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children. If a struct has no special logic for being dropped other than dropping its
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children, then it means `Drop` doesn't need to be implemented at all!
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**There is no stable way to prevent this behaviour in Rust 1.0**.
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Note that taking `&mut self` means that even if you *could* suppress recursive Drop,
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Rust will prevent you from e.g. moving fields out of self. For most types, this
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is totally fine.
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For instance, a custom implementation of `Box` might write `Drop` like this:
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```rust
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struct Box<T>{ ptr: *mut T }
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impl<T> Drop for Box<T> {
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fn drop(&mut self) {
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unsafe {
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(*self.ptr).drop();
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heap::deallocate(self.ptr);
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}
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}
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}
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```
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and this works fine because when Rust goes to drop the `ptr` field it just sees a *mut that
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has no actual `Drop` implementation. Similarly nothing can use-after-free the `ptr` because
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the Box is immediately marked as uninitialized.
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However this wouldn't work:
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```rust
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struct Box<T>{ ptr: *mut T }
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impl<T> Drop for Box<T> {
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fn drop(&mut self) {
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unsafe {
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(*self.ptr).drop();
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heap::deallocate(self.ptr);
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}
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}
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}
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struct SuperBox<T> { box: Box<T> }
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impl<T> Drop for SuperBox<T> {
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fn drop(&mut self) {
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unsafe {
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// Hyper-optimized: deallocate the box's contents for it
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// without `drop`ing the contents
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heap::deallocate(self.box.ptr);
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}
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}
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}
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```
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After we deallocate the `box`'s ptr in SuperBox's destructor, Rust will
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happily proceed to tell the box to Drop itself and everything will blow up with
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use-after-frees and double-frees.
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Note that the recursive drop behaviour applies to *all* structs and enums
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regardless of whether they implement Drop. Therefore something like
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```rust
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struct Boxy<T> {
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data1: Box<T>,
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data2: Box<T>,
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info: u32,
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}
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```
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will have its data1 and data2's fields destructors whenever it "would" be
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dropped, even though it itself doesn't implement Drop. We say that such a type
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*needs Drop*, even though it is not itself Drop.
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Similarly,
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```rust
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enum Link {
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Next(Box<Link>),
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None,
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}
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```
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will have its inner Box field dropped *if and only if* an instance stores the Next variant.
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In general this works really nice because you don't need to worry about adding/removing
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drops when you refactor your data layout. Still there's certainly many valid usecases for
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needing to do trickier things with destructors.
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The classic safe solution to overriding recursive drop and allowing moving out
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of Self during `drop` is to use an Option:
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```rust
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struct Box<T>{ ptr: *mut T }
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impl<T> Drop for Box<T> {
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fn drop(&mut self) {
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unsafe {
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(*self.ptr).drop();
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heap::deallocate(self.ptr);
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}
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}
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}
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struct SuperBox<T> { box: Option<Box<T>> }
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impl<T> Drop for SuperBox<T> {
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fn drop(&mut self) {
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unsafe {
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// Hyper-optimized: deallocate the box's contents for it
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// without `drop`ing the contents. Need to set the `box`
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// field as `None` to prevent Rust from trying to Drop it.
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heap::deallocate(self.box.take().unwrap().ptr);
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}
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}
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}
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```
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However this has fairly odd semantics: you're saying that a field that *should* always
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be Some may be None, just because that happens in the destructor. Of course this
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conversely makes a lot of sense: you can call arbitrary methods on self during
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the destructor, and this should prevent you from ever doing so after deinitializing
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the field. Not that it will prevent you from producing any other
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arbitrarily invalid state in there.
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On balance this is an ok choice. Certainly what you should reach for by default.
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However, in the future we expect there to be a first-class way to announce that
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a field shouldn't be automatically dropped.
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