157 lines
4.4 KiB
Markdown
157 lines
4.4 KiB
Markdown
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# Match
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Often, a simple `if`/`else` isn't enough, because you have more than two
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possible options. Also, `else` conditions can get incredibly complicated, so
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what's the solution?
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Rust has a keyword, `match`, that allows you to replace complicated `if`/`else`
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groupings with something more powerful. Check it out:
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```{rust}
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let x = 5;
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match x {
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1 => println!("one"),
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2 => println!("two"),
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3 => println!("three"),
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4 => println!("four"),
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5 => println!("five"),
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_ => println!("something else"),
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}
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```
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`match` takes an expression and then branches based on its value. Each 'arm' of
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the branch is of the form `val => expression`. When the value matches, that arm's
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expression will be evaluated. It's called `match` because of the term 'pattern
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matching', which `match` is an implementation of.
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So what's the big advantage here? Well, there are a few. First of all, `match`
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enforces 'exhaustiveness checking'. Do you see that last arm, the one with the
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underscore (`_`)? If we remove that arm, Rust will give us an error:
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```text
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error: non-exhaustive patterns: `_` not covered
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```
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In other words, Rust is trying to tell us we forgot a value. Because `x` is an
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integer, Rust knows that it can have a number of different values – for example,
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`6`. Without the `_`, however, there is no arm that could match, and so Rust refuses
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to compile. `_` acts like a 'catch-all arm'. If none of the other arms match,
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the arm with `_` will, and since we have this catch-all arm, we now have an arm
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for every possible value of `x`, and so our program will compile successfully.
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`match` statements also destructure enums, as well. Remember this code from the
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section on enums?
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```{rust}
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use std::cmp::Ordering;
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fn cmp(a: i32, b: i32) -> Ordering {
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if a < b { Ordering::Less }
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else if a > b { Ordering::Greater }
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else { Ordering::Equal }
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}
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fn main() {
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let x = 5;
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let y = 10;
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let ordering = cmp(x, y);
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if ordering == Ordering::Less {
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println!("less");
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} else if ordering == Ordering::Greater {
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println!("greater");
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} else if ordering == Ordering::Equal {
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println!("equal");
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}
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}
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```
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We can re-write this as a `match`:
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```{rust}
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use std::cmp::Ordering;
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fn cmp(a: i32, b: i32) -> Ordering {
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if a < b { Ordering::Less }
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else if a > b { Ordering::Greater }
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else { Ordering::Equal }
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}
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fn main() {
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let x = 5;
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let y = 10;
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match cmp(x, y) {
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Ordering::Less => println!("less"),
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Ordering::Greater => println!("greater"),
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Ordering::Equal => println!("equal"),
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}
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}
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```
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This version has way less noise, and it also checks exhaustively to make sure
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that we have covered all possible variants of `Ordering`. With our `if`/`else`
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version, if we had forgotten the `Greater` case, for example, our program would
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have happily compiled. If we forget in the `match`, it will not. Rust helps us
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make sure to cover all of our bases.
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`match` expressions also allow us to get the values contained in an `enum`
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(also known as destructuring) as follows:
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```{rust}
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enum OptionalInt {
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Value(i32),
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Missing,
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}
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fn main() {
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let x = OptionalInt::Value(5);
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let y = OptionalInt::Missing;
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match x {
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OptionalInt::Value(n) => println!("x is {}", n),
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OptionalInt::Missing => println!("x is missing!"),
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}
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match y {
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OptionalInt::Value(n) => println!("y is {}", n),
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OptionalInt::Missing => println!("y is missing!"),
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}
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}
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```
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That is how you can get and use the values contained in `enum`s.
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It can also allow us to handle errors or unexpected computations; for example, a
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function that is not guaranteed to be able to compute a result (an `i32` here)
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could return an `OptionalInt`, and we would handle that value with a `match`.
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As you can see, `enum` and `match` used together are quite useful!
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`match` is also an expression, which means we can use it on the right-hand
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side of a `let` binding or directly where an expression is used. We could
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also implement the previous example like this:
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```{rust}
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use std::cmp::Ordering;
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fn cmp(a: i32, b: i32) -> Ordering {
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if a < b { Ordering::Less }
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else if a > b { Ordering::Greater }
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else { Ordering::Equal }
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}
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fn main() {
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let x = 5;
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let y = 10;
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println!("{}", match cmp(x, y) {
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Ordering::Less => "less",
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Ordering::Greater => "greater",
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Ordering::Equal => "equal",
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});
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}
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```
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Sometimes, it's a nice pattern.
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