rust/src/test/bench/sudoku.rs

278 lines
8.4 KiB
Rust
Raw Normal View History

// xfail-pretty
// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
extern mod std;
use core::io::{ReaderUtil, WriterUtil};
use core::io;
use core::unstable::intrinsics::cttz16;
// Computes a single solution to a given 9x9 sudoku
//
// Call with "-" to read input sudoku from stdin
//
// The expected line-based format is:
//
// 9,9
// <row>,<column>,<color>
// ...
//
// Row and column are 0-based (i.e. <= 8) and color is 1-based (>=1,<=9).
// A color of 0 indicates an empty field.
//
// If called without arguments, sudoku solves a built-in example sudoku
//
// internal type of sudoku grids
type grid = ~[~[u8]];
struct Sudoku {
grid: grid
}
pub impl Sudoku {
pub fn new(g: grid) -> Sudoku {
return Sudoku { grid: g }
}
pub fn from_vec(vec: &[[u8 * 9] * 9]) -> Sudoku {
let mut g = do vec::from_fn(9u) |i| {
do vec::from_fn(9u) |j| { vec[i][j] }
};
return Sudoku::new(g)
}
pub fn equal(&self, other: &Sudoku) -> bool {
for u8::range(0u8, 9u8) |row| {
for u8::range(0u8, 9u8) |col| {
if self.grid[row][col] != other.grid[row][col] {
return false;
}
}
}
return true;
}
pub fn read(reader: @io::Reader) -> Sudoku {
fail_unless!(reader.read_line() == ~"9,9"); /* assert first line is exactly "9,9" */
let mut g = vec::from_fn(10u, { |_i| ~[0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8] });
while !reader.eof() {
let line = reader.read_line();
2013-03-25 22:39:10 -05:00
let mut comps = ~[];
for str::each_split_char(line.trim(), ',') |s| { comps.push(s.to_owned()) }
if vec::len(comps) == 3u {
let row = uint::from_str(comps[0]).get() as u8;
let col = uint::from_str(comps[1]).get() as u8;
g[row][col] = uint::from_str(comps[2]).get() as u8;
}
else {
fail!(~"Invalid sudoku file");
}
}
return Sudoku::new(g)
}
pub fn write(&self, writer: @io::Writer) {
for u8::range(0u8, 9u8) |row| {
writer.write_str(fmt!("%u", self.grid[row][0] as uint));
for u8::range(1u8, 9u8) |col| {
writer.write_str(fmt!(" %u", self.grid[row][col] as uint));
}
writer.write_char('\n');
}
}
// solve sudoku grid
pub fn solve(&mut self) {
let mut work: ~[(u8, u8)] = ~[]; /* queue of uncolored fields */
for u8::range(0u8, 9u8) |row| {
for u8::range(0u8, 9u8) |col| {
let color = self.grid[row][col];
if color == 0u8 { work += ~[(row, col)]; }
}
}
let mut ptr = 0u;
let end = vec::len(work);
while (ptr < end) {
let (row, col) = work[ptr];
// is there another color to try?
if self.next_color(row, col, self.grid[row][col] + (1 as u8)) {
// yes: advance work list
ptr = ptr + 1u;
} else {
// no: redo this field aft recoloring pred; unless there is none
if ptr == 0u { fail!(~"No solution found for this sudoku"); }
ptr = ptr - 1u;
}
}
}
fn next_color(&mut self, row: u8, col: u8, start_color: u8) -> bool {
if start_color < 10u8 {
// colors not yet used
let mut avail = ~Colors::new(start_color);
// drop colors already in use in neighbourhood
self.drop_colors(avail, row, col);
// find first remaining color that is available
let next = avail.next();
self.grid[row][col] = next;
return 0u8 != next;
}
self.grid[row][col] = 0u8;
2012-08-01 19:30:05 -05:00
return false;
}
// find colors available in neighbourhood of (row, col)
fn drop_colors(&mut self, avail: &mut Colors, row: u8, col: u8) {
2012-06-30 18:19:07 -05:00
for u8::range(0u8, 9u8) |idx| {
avail.remove(self.grid[idx][col]); /* check same column fields */
avail.remove(self.grid[row][idx]); /* check same row fields */
}
// check same block fields
let row0 = (row / 3u8) * 3u8;
let col0 = (col / 3u8) * 3u8;
2012-06-30 18:19:07 -05:00
for u8::range(row0, row0 + 3u8) |alt_row| {
for u8::range(col0, col0 + 3u8) |alt_col| { avail.remove(self.grid[alt_row][alt_col]); }
}
}
}
// Stores available colors as simple bitfield, bit 0 is always unset
struct Colors(u16);
static heads: u16 = (1u16 << 10) - 1; /* bits 9..0 */
impl Colors {
fn new(start_color: u8) -> Colors {
// Sets bits 9..start_color
let tails = !0u16 << start_color;
return Colors(heads & tails);
}
fn next(&self) -> u8 {
let val = **self & heads;
if (0u16 == val) {
return 0u8;
}
else
{
return cttz16(val as i16) as u8;
}
}
fn remove(&mut self, color: u8) {
if color != 0u8 {
let val = **self;
let mask = !(1u16 << color);
*self = Colors(val & mask);
}
}
}
static default_sudoku: [[u8 * 9] * 9] = [
/* 0 1 2 3 4 5 6 7 8 */
/* 0 */ [0u8, 4u8, 0u8, 6u8, 0u8, 0u8, 0u8, 3u8, 2u8],
/* 1 */ [0u8, 0u8, 8u8, 0u8, 2u8, 0u8, 0u8, 0u8, 0u8],
/* 2 */ [7u8, 0u8, 0u8, 8u8, 0u8, 0u8, 0u8, 0u8, 0u8],
/* 3 */ [0u8, 0u8, 0u8, 5u8, 0u8, 0u8, 0u8, 0u8, 0u8],
/* 4 */ [0u8, 5u8, 0u8, 0u8, 0u8, 3u8, 6u8, 0u8, 0u8],
/* 5 */ [6u8, 8u8, 0u8, 0u8, 0u8, 0u8, 0u8, 9u8, 0u8],
/* 6 */ [0u8, 9u8, 5u8, 0u8, 0u8, 6u8, 0u8, 7u8, 0u8],
/* 7 */ [0u8, 0u8, 0u8, 0u8, 4u8, 0u8, 0u8, 6u8, 0u8],
/* 8 */ [4u8, 0u8, 0u8, 0u8, 0u8, 7u8, 2u8, 0u8, 3u8]
];
#[cfg(test)]
static default_solution: [[u8 * 9] * 9] = [
/* 0 1 2 3 4 5 6 7 8 */
/* 0 */ [1u8, 4u8, 9u8, 6u8, 7u8, 5u8, 8u8, 3u8, 2u8],
/* 1 */ [5u8, 3u8, 8u8, 1u8, 2u8, 9u8, 7u8, 4u8, 6u8],
/* 2 */ [7u8, 2u8, 6u8, 8u8, 3u8, 4u8, 1u8, 5u8, 9u8],
/* 3 */ [9u8, 1u8, 4u8, 5u8, 6u8, 8u8, 3u8, 2u8, 7u8],
/* 4 */ [2u8, 5u8, 7u8, 4u8, 9u8, 3u8, 6u8, 1u8, 8u8],
/* 5 */ [6u8, 8u8, 3u8, 7u8, 1u8, 2u8, 5u8, 9u8, 4u8],
/* 6 */ [3u8, 9u8, 5u8, 2u8, 8u8, 6u8, 4u8, 7u8, 1u8],
/* 7 */ [8u8, 7u8, 2u8, 3u8, 4u8, 1u8, 9u8, 6u8, 5u8],
/* 8 */ [4u8, 6u8, 1u8, 9u8, 5u8, 7u8, 2u8, 8u8, 3u8]
];
#[test]
fn colors_new_works() {
fail_unless!(*Colors::new(1) == 1022u16);
fail_unless!(*Colors::new(2) == 1020u16);
fail_unless!(*Colors::new(3) == 1016u16);
fail_unless!(*Colors::new(4) == 1008u16);
fail_unless!(*Colors::new(5) == 992u16);
fail_unless!(*Colors::new(6) == 960u16);
fail_unless!(*Colors::new(7) == 896u16);
fail_unless!(*Colors::new(8) == 768u16);
fail_unless!(*Colors::new(9) == 512u16);
}
#[test]
fn colors_next_works() {
fail_unless!(Colors(0).next() == 0u8);
fail_unless!(Colors(2).next() == 1u8);
fail_unless!(Colors(4).next() == 2u8);
fail_unless!(Colors(8).next() == 3u8);
fail_unless!(Colors(16).next() == 4u8);
fail_unless!(Colors(32).next() == 5u8);
fail_unless!(Colors(64).next() == 6u8);
fail_unless!(Colors(128).next() == 7u8);
fail_unless!(Colors(256).next() == 8u8);
fail_unless!(Colors(512).next() == 9u8);
fail_unless!(Colors(1024).next() == 0u8);
}
#[test]
fn colors_remove_works() {
// GIVEN
let mut colors = Colors::new(1);
// WHEN
colors.remove(1);
// THEN
fail_unless!(colors.next() == 2u8);
}
#[test]
fn check_default_sudoku_solution() {
// GIVEN
let mut sudoku = Sudoku::from_vec(&default_sudoku);
let solution = Sudoku::from_vec(&default_solution);
// WHEN
sudoku.solve();
// THEN
fail_unless!(sudoku.equal(&solution));
}
fn main() {
let args = os::args();
let use_default = vec::len(args) == 1u;
let mut sudoku = if use_default {
Sudoku::from_vec(&default_sudoku)
} else {
Sudoku::read(io::stdin())
};
sudoku.solve();
sudoku.write(io::stdout());
}