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import * as anser from "anser" ;
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import * as lc from "vscode-languageclient/node" ;
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import * as vscode from "vscode" ;
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import * as ra from "../src/lsp_ext" ;
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import * as Is from "vscode-languageclient/lib/common/utils/is" ;
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import { assert } from "./util" ;
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import * as diagnostics from "./diagnostics" ;
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import { WorkspaceEdit } from "vscode" ;
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import { type Config , prepareVSCodeConfig } from "./config" ;
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import { randomUUID } from "crypto" ;
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import { sep as pathSeparator } from "path" ;
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import { unwrapUndefinable } from "./undefinable" ;
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export interface Env {
[ name : string ] : string ;
}
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// Command URIs have a form of command:command-name?arguments, where
// arguments is a percent-encoded array of data we want to pass along to
// the command function. For "Show References" this is a list of all file
// URIs with locations of every reference, and it can get quite long.
//
// To work around it we use an intermediary linkToCommand command. When
// we render a command link, a reference to a command with all its arguments
// is stored in a map, and instead a linkToCommand link is rendered
// with the key to that map.
export const LINKED_COMMANDS = new Map < string , ra.CommandLink > ( ) ;
// For now the map is cleaned up periodically (I've set it to every
// 10 minutes). In general case we'll probably need to introduce TTLs or
// flags to denote ephemeral links (like these in hover popups) and
// persistent links and clean those separately. But for now simply keeping
// the last few links in the map should be good enough. Likewise, we could
// add code to remove a target command from the map after the link is
// clicked, but assuming most links in hover sheets won't be clicked anyway
// this code won't change the overall memory use much.
setInterval ( function cleanupOlderCommandLinks() {
// keys are returned in insertion order, we'll keep a few
// of recent keys available, and clean the rest
const keys = [ . . . LINKED_COMMANDS . keys ( ) ] ;
const keysToRemove = keys . slice ( 0 , keys . length - 10 ) ;
for ( const key of keysToRemove ) {
LINKED_COMMANDS . delete ( key ) ;
}
} , 10 * 60 * 1000 ) ;
function renderCommand ( cmd : ra.CommandLink ) : string {
const commandId = randomUUID ( ) ;
LINKED_COMMANDS . set ( commandId , cmd ) ;
return ` [ ${ cmd . title } ](command:rust-analyzer.linkToCommand? ${ encodeURIComponent (
JSON . stringify ( [ commandId ] )
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) } '${cmd.tooltip}' ) ` ;
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}
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function renderHoverActions ( actions : ra.CommandLinkGroup [ ] ) : vscode . MarkdownString {
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const text = actions
. map (
( group ) = >
( group . title ? group . title + " " : "" ) +
group . commands . map ( renderCommand ) . join ( " | " )
)
. join ( "___" ) ;
const result = new vscode . MarkdownString ( text ) ;
result . isTrusted = true ;
return result ;
}
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export async function createClient (
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traceOutputChannel : vscode.OutputChannel ,
outputChannel : vscode.OutputChannel ,
initializationOptions : vscode.WorkspaceConfiguration ,
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serverOptions : lc.ServerOptions ,
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config : Config ,
unlinkedFiles : vscode.Uri [ ]
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) : Promise < lc.LanguageClient > {
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const clientOptions : lc.LanguageClientOptions = {
documentSelector : [ { scheme : "file" , language : "rust" } ] ,
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initializationOptions ,
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diagnosticCollectionName : "rustc" ,
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traceOutputChannel ,
outputChannel ,
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middleware : {
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workspace : {
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// HACK: This is a workaround, when the client has been disposed, VSCode
// continues to emit events to the client and the default one for this event
// attempt to restart the client for no reason
async didChangeWatchedFile ( event , next ) {
if ( client . isRunning ( ) ) {
await next ( event ) ;
}
} ,
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async configuration (
params : lc.ConfigurationParams ,
token : vscode.CancellationToken ,
next : lc.ConfigurationRequest.HandlerSignature
) {
const resp = await next ( params , token ) ;
if ( resp && Array . isArray ( resp ) ) {
return resp . map ( ( val ) = > {
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return prepareVSCodeConfig ( val , ( key , cfg ) = > {
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// we only want to set discovered workspaces on the right key
// and if a workspace has been discovered.
if (
key === "linkedProjects" &&
config . discoveredWorkspaces . length > 0
) {
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cfg [ key ] = config . discoveredWorkspaces ;
}
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} ) ;
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} ) ;
} else {
return resp ;
}
} ,
} ,
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async handleDiagnostics (
uri : vscode.Uri ,
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diagnosticList : vscode.Diagnostic [ ] ,
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next : lc.HandleDiagnosticsSignature
) {
const preview = config . previewRustcOutput ;
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const errorCode = config . useRustcErrorCode ;
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diagnosticList . forEach ( ( diag , idx ) = > {
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const value =
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typeof diag . code === "string" || typeof diag . code === "number"
? diag . code
: diag . code ? . value ;
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if (
value === "unlinked-file" &&
! unlinkedFiles . includes ( uri ) &&
diag . message !== "file not included in module tree"
) {
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const config = vscode . workspace . getConfiguration ( "rust-analyzer" ) ;
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if ( config . get ( "showUnlinkedFileNotification" ) ) {
unlinkedFiles . push ( uri ) ;
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const folder = vscode . workspace . getWorkspaceFolder ( uri ) ? . uri . fsPath ;
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if ( folder ) {
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const parentBackslash = uri . fsPath . lastIndexOf (
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pathSeparator + "src"
) ;
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const parent = uri . fsPath . substring ( 0 , parentBackslash ) ;
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if ( parent . startsWith ( folder ) ) {
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const path = vscode . Uri . file (
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parent + pathSeparator + "Cargo.toml"
) ;
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void vscode . workspace . fs . stat ( path ) . then ( async ( ) = > {
const choice = await vscode . window . showInformationMessage (
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` This rust file does not belong to a loaded cargo project. It looks like it might belong to the workspace at ${ path . path } , do you want to add it to the linked Projects? ` ,
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"Yes" ,
"No" ,
"Don't show this again"
) ;
switch ( choice ) {
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case undefined :
break ;
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case "No" :
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break ;
case "Yes" :
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const pathToInsert =
"." +
parent . substring ( folder . length ) +
pathSeparator +
"Cargo.toml" ;
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await config . update (
"linkedProjects" ,
config
. get < any [ ] > ( "linkedProjects" )
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? . concat ( pathToInsert ) ,
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false
) ;
break ;
case "Don't show this again" :
await config . update (
"showUnlinkedFileNotification" ,
false ,
false
) ;
break ;
}
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} ) ;
}
}
}
}
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// Abuse the fact that VSCode leaks the LSP diagnostics data field through the
// Diagnostic class, if they ever break this we are out of luck and have to go
// back to the worst diagnostics experience ever:)
// We encode the rendered output of a rustc diagnostic in the rendered field of
// the data payload of the lsp diagnostic. If that field exists, overwrite the
// diagnostic code such that clicking it opens the diagnostic in a readonly
// text editor for easy inspection
const rendered = ( diag as unknown as { data ? : { rendered? : string } } ) . data
? . rendered ;
if ( rendered ) {
if ( preview ) {
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const decolorized = anser . ansiToText ( rendered ) ;
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const index =
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decolorized . match ( /^(note|help):/m ) ? . index || rendered . length ;
diag . message = decolorized
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. substring ( 0 , index )
. replace ( /^ -->[^\n]+\n/m , "" ) ;
}
diag . code = {
target : vscode.Uri.from ( {
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scheme : diagnostics.URI_SCHEME ,
path : ` /diagnostic message [ ${ idx . toString ( ) } ] ` ,
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fragment : uri.toString ( ) ,
query : idx.toString ( ) ,
} ) ,
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value :
errorCode && value ? value : "Click for full compiler diagnostic" ,
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} ;
}
} ) ;
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return next ( uri , diagnosticList ) ;
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} ,
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async provideHover (
document : vscode . TextDocument ,
position : vscode.Position ,
token : vscode.CancellationToken ,
_next : lc.ProvideHoverSignature
) {
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const editor = vscode . window . activeTextEditor ;
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const positionOrRange = editor ? . selection ? . contains ( position )
? client . code2ProtocolConverter . asRange ( editor . selection )
: client . code2ProtocolConverter . asPosition ( position ) ;
return client
. sendRequest (
ra . hover ,
{
textDocument :
client . code2ProtocolConverter . asTextDocumentIdentifier ( document ) ,
position : positionOrRange ,
} ,
token
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)
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. then (
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( result ) = > {
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if ( ! result ) return null ;
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const hover = client . protocol2CodeConverter . asHover ( result ) ;
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if ( ! ! result . actions ) {
hover . contents . push ( renderHoverActions ( result . actions ) ) ;
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}
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return hover ;
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} ,
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( error ) = > {
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client . handleFailedRequest ( lc . HoverRequest . type , token , error , null ) ;
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return Promise . resolve ( null ) ;
}
) ;
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} ,
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// Using custom handling of CodeActions to support action groups and snippet edits.
// Note that this means we have to re-implement lazy edit resolving ourselves as well.
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async provideCodeActions (
document : vscode . TextDocument ,
range : vscode.Range ,
context : vscode.CodeActionContext ,
token : vscode.CancellationToken ,
_next : lc.ProvideCodeActionsSignature
) {
const params : lc.CodeActionParams = {
textDocument : client.code2ProtocolConverter.asTextDocumentIdentifier ( document ) ,
range : client.code2ProtocolConverter.asRange ( range ) ,
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context : await client . code2ProtocolConverter . asCodeActionContext (
context ,
token
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) ,
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} ;
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return client . sendRequest ( lc . CodeActionRequest . type , params , token ) . then (
async ( values ) = > {
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if ( values === null ) return undefined ;
const result : ( vscode . CodeAction | vscode . Command ) [ ] = [ ] ;
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const groups = new Map <
string ,
{ index : number ; items : vscode.CodeAction [ ] }
> ( ) ;
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for ( const item of values ) {
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// In our case we expect to get code edits only from diagnostics
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if ( lc . CodeAction . is ( item ) ) {
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assert (
! item . command ,
"We don't expect to receive commands in CodeActions"
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) ;
const action = await client . protocol2CodeConverter . asCodeAction (
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item ,
token
) ;
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result . push ( action ) ;
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continue ;
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}
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assert (
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isCodeActionWithoutEditsAndCommands ( item ) ,
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"We don't expect edits or commands here"
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) ;
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const kind = client . protocol2CodeConverter . asCodeActionKind (
( item as any ) . kind
) ;
const action = new vscode . CodeAction ( item . title , kind ) ;
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const group = ( item as any ) . group ;
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action . command = {
command : "rust-analyzer.resolveCodeAction" ,
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title : item.title ,
arguments : [ item ] ,
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} ;
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// Set a dummy edit, so that VS Code doesn't try to resolve this.
action . edit = new WorkspaceEdit ( ) ;
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if ( group ) {
let entry = groups . get ( group ) ;
if ( ! entry ) {
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entry = { index : result.length , items : [ ] } ;
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groups . set ( group , entry ) ;
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result . push ( action ) ;
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}
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entry . items . push ( action ) ;
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} else {
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result . push ( action ) ;
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}
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}
for ( const [ group , { index , items } ] of groups ) {
if ( items . length === 1 ) {
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const item = unwrapUndefinable ( items [ 0 ] ) ;
result [ index ] = item ;
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} else {
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const action = new vscode . CodeAction ( group ) ;
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const item = unwrapUndefinable ( items [ 0 ] ) ;
action . kind = item . kind ;
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action . command = {
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command : "rust-analyzer.applyActionGroup" ,
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title : "" ,
arguments : [
items . map ( ( item ) = > {
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return {
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label : item.title ,
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arguments : item.command ! . arguments ! [ 0 ] ,
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} ;
} ) ,
] ,
} ;
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// Set a dummy edit, so that VS Code doesn't try to resolve this.
action . edit = new WorkspaceEdit ( ) ;
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result [ index ] = action ;
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}
}
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return result ;
} ,
( _error ) = > undefined
) ;
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} ,
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} ,
markdown : {
supportHtml : true ,
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} ,
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} ;
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const client = new lc . LanguageClient (
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"rust-analyzer" ,
"Rust Analyzer Language Server" ,
serverOptions ,
clientOptions
) ;
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// To turn on all proposed features use: client.registerProposedFeatures();
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client . registerFeature ( new ExperimentalFeatures ( ) ) ;
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client . registerFeature ( new OverrideFeatures ( ) ) ;
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return client ;
}
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class ExperimentalFeatures implements lc . StaticFeature {
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getState ( ) : lc . FeatureState {
return { kind : "static" } ;
}
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fillClientCapabilities ( capabilities : lc.ClientCapabilities ) : void {
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capabilities . experimental = {
snippetTextEdit : true ,
codeActionGroup : true ,
hoverActions : true ,
serverStatusNotification : true ,
colorDiagnosticOutput : true ,
openServerLogs : true ,
commands : {
commands : [
"rust-analyzer.runSingle" ,
"rust-analyzer.debugSingle" ,
"rust-analyzer.showReferences" ,
"rust-analyzer.gotoLocation" ,
"editor.action.triggerParameterHints" ,
] ,
} ,
. . . capabilities . experimental ,
feat: gate custom clint-side commands behind capabilities
Some features of rust-analyzer requires support for custom commands on
the client side. Specifically, hover & code lens need this.
Stock LSP doesn't have a way for the server to know which client-side
commands are available. For that reason, we historically were just
sending the commands, not worrying whether the client supports then or
not.
That's not really great though, so in this PR we add infrastructure for
the client to explicitly opt-into custom commands, via `extensions`
field of the ClientCapabilities.
To preserve backwards compatability, if the client doesn't set the
field, we assume that it does support all custom commands. In the
future, we'll start treating that case as if the client doesn't support
commands.
So, if you maintain a rust-analyzer client and implement
`rust-analyzer/runSingle` and such, please also advertise this via a
capability.
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} ;
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}
initialize (
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_capabilities : lc.ServerCapabilities ,
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_documentSelector : lc.DocumentSelector | undefined
) : void { }
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dispose ( ) : void { }
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}
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class OverrideFeatures implements lc . StaticFeature {
getState ( ) : lc . FeatureState {
return { kind : "static" } ;
}
fillClientCapabilities ( capabilities : lc.ClientCapabilities ) : void {
// Force disable `augmentsSyntaxTokens`, VSCode's textmate grammar is somewhat incomplete
// making the experience generally worse
const caps = capabilities . textDocument ? . semanticTokens ;
if ( caps ) {
caps . augmentsSyntaxTokens = false ;
}
}
initialize (
_capabilities : lc.ServerCapabilities ,
_documentSelector : lc.DocumentSelector | undefined
) : void { }
dispose ( ) : void { }
}
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function isCodeActionWithoutEditsAndCommands ( value : any ) : boolean {
const candidate : lc.CodeAction = value ;
return (
candidate &&
Is . string ( candidate . title ) &&
( candidate . diagnostics === void 0 ||
Is . typedArray ( candidate . diagnostics , lc . Diagnostic . is ) ) &&
( candidate . kind === void 0 || Is . string ( candidate . kind ) ) &&
candidate . edit === void 0 &&
candidate . command === void 0
) ;
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}