2018-09-02 06:46:15 -05:00
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use std::thread;
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2018-09-08 04:36:02 -05:00
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use crossbeam_channel::{bounded, unbounded, Sender, Receiver};
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2018-09-02 06:46:15 -05:00
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use drop_bomb::DropBomb;
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use Result;
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pub struct ThreadWatcher {
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name: &'static str,
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thread: thread::JoinHandle<()>,
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bomb: DropBomb,
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}
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impl ThreadWatcher {
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pub fn spawn(name: &'static str, f: impl FnOnce() + Send + 'static) -> ThreadWatcher {
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let thread = thread::spawn(f);
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ThreadWatcher {
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name,
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thread,
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bomb: DropBomb::new(format!("ThreadWatcher {} was not stopped", name)),
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}
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}
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pub fn stop(mut self) -> Result<()> {
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info!("waiting for {} to finish ...", self.name);
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let name = self.name;
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self.bomb.defuse();
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let res = self.thread.join()
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.map_err(|_| format_err!("ThreadWatcher {} died", name));
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match &res {
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Ok(()) => info!("... {} terminated with ok", name),
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Err(_) => error!("... {} terminated with err", name)
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}
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res
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}
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}
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2018-09-08 04:36:02 -05:00
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/// Sets up worker channels in a deadlock-avoind way.
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/// If one sets both input and output buffers to a fixed size,
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/// a worker might get stuck.
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pub fn worker_chan<I, O>(buf: usize) -> ((Sender<I>, Receiver<O>), Receiver<I>, Sender<O>) {
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let (input_sender, input_receiver) = bounded::<I>(buf);
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let (output_sender, output_receiver) = unbounded::<O>();
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((input_sender, output_receiver), input_receiver, output_sender)
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}
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