rust/tests/ui/manual_let_else_question_mark.fixed

84 lines
2.0 KiB
Rust
Raw Normal View History

#![allow(unused_braces, unused_variables, dead_code)]
#![allow(
clippy::collapsible_else_if,
clippy::unused_unit,
clippy::let_unit_value,
clippy::match_single_binding,
clippy::never_loop
)]
#![warn(clippy::manual_let_else, clippy::question_mark)]
enum Variant {
A(usize, usize),
B(usize),
C,
}
fn g() -> Option<(u8, u8)> {
None
}
fn e() -> Variant {
Variant::A(0, 0)
}
fn main() {}
fn foo() -> Option<()> {
// Fire here, normal case
let v = g()?;
// Don't fire here, the pattern is refutable
let Variant::A(v, w) = e() else { return None };
// Fire here, the pattern is irrefutable
let (v, w) = g()?;
// Don't fire manual_let_else in this instance: question mark can be used instead.
let v = g()?;
// Do fire manual_let_else in this instance: question mark cannot be used here due to the return
// body.
let Some(v) = g() else {
return Some(());
};
// Here we could also fire the question_mark lint, but we don't (as it's a match and not an if let).
// So we still emit manual_let_else here. For the *resulting* code, we *do* emit the question_mark
// lint, so for rustfix reasons, we allow the question_mark lint here.
#[allow(clippy::question_mark)]
{
let Some(v) = g() else { return None };
}
// This is a copy of the case above where we'd fire the question_mark lint, but here we have allowed
// it. Make sure that manual_let_else is fired as the fallback.
#[allow(clippy::question_mark)]
{
let Some(v) = g() else { return None };
}
Some(())
}
// lint not just `return None`, but also `return None;` (note the semicolon)
fn issue11993(y: Option<i32>) -> Option<i32> {
let x = y?;
// don't lint: more than one statement in the else body
let Some(x) = y else {
todo!();
return None;
};
let Some(x) = y else {
// Roses are red,
// violets are blue,
// please keep this comment,
// it's art, you know?
return None;
};
None
}