rust/src/libstd/rt/deque.rs

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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A (mostly) lock-free concurrent work-stealing deque
//!
//! This module contains an implementation of the Chase-Lev work stealing deque
//! described in "Dynamic Circular Work-Stealing Deque". The implementation is
//! heavily based on the pseudocode found in the paper.
//!
//! This implementation does not want to have the restriction of a garbage
//! collector for reclamation of buffers, and instead it uses a shared pool of
//! buffers. This shared pool is required for correctness in this
//! implementation.
//!
//! The only lock-synchronized portions of this deque are the buffer allocation
//! and deallocation portions. Otherwise all operations are lock-free.
//!
//! # Example
//!
//! use std::rt::deque::BufferPool;
//!
//! let mut pool = BufferPool::init();
//! let (mut worker, mut stealer) = pool.deque();
//!
//! // Only the worker may push/pop
//! worker.push(1);
//! worker.pop();
//!
//! // Stealers take data from the other end of the deque
//! worker.push(1);
//! stealer.steal();
//!
//! // Stealers can be cloned to have many stealers stealing in parallel
//! worker.push(1);
//! let mut stealer2 = stealer.clone();
//! stealer2.steal();
// NB: the "buffer pool" strategy is not done for speed, but rather for
// correctness. For more info, see the comment on `swap_buffer`
// XXX: all atomic operations in this module use a SeqCst ordering. That is
// probably overkill
use cast;
use clone::Clone;
use iter::range;
use kinds::Send;
use libc;
use mem;
use ops::Drop;
use option::{Option, Some, None};
use ptr;
use unstable::atomics::{AtomicInt, AtomicPtr, SeqCst};
use unstable::sync::{UnsafeArc, Exclusive};
// Once the queue is less than 1/K full, then it will be downsized. Note that
// the deque requires that this number be less than 2.
static K: int = 4;
// Minimum number of bits that a buffer size should be. No buffer will resize to
// under this value, and all deques will initially contain a buffer of this
// size.
//
// The size in question is 1 << MIN_BITS
static MIN_BITS: int = 7;
struct Deque<T> {
bottom: AtomicInt,
top: AtomicInt,
array: AtomicPtr<Buffer<T>>,
pool: BufferPool<T>,
}
/// Worker half of the work-stealing deque. This worker has exclusive access to
/// one side of the deque, and uses `push` and `pop` method to manipulate it.
///
/// There may only be one worker per deque.
pub struct Worker<T> {
priv deque: UnsafeArc<Deque<T>>,
}
/// The stealing half of the work-stealing deque. Stealers have access to the
/// opposite end of the deque from the worker, and they only have access to the
/// `steal` method.
pub struct Stealer<T> {
priv deque: UnsafeArc<Deque<T>>,
}
/// When stealing some data, this is an enumeration of the possible outcomes.
#[deriving(Eq)]
pub enum Stolen<T> {
/// The deque was empty at the time of stealing
Empty,
/// The stealer lost the race for stealing data, and a retry may return more
/// data.
Abort,
/// The stealer has successfully stolen some data.
Data(T),
}
/// The allocation pool for buffers used by work-stealing deques. Right now this
/// structure is used for reclamation of memory after it is no longer in use by
/// deques.
///
/// This data structure is protected by a mutex, but it is rarely used. Deques
/// will only use this structure when allocating a new buffer or deallocating a
/// previous one.
pub struct BufferPool<T> {
priv pool: Exclusive<~[~Buffer<T>]>,
}
/// An internal buffer used by the chase-lev deque. This structure is actually
/// implemented as a circular buffer, and is used as the intermediate storage of
/// the data in the deque.
///
/// This type is implemented with *T instead of ~[T] for two reasons:
///
/// 1. There is nothing safe about using this buffer. This easily allows the
/// same value to be read twice in to rust, and there is nothing to
/// prevent this. The usage by the deque must ensure that one of the
/// values is forgotten. Furthermore, we only ever want to manually run
/// destructors for values in this buffer (on drop) because the bounds
/// are defined by the deque it's owned by.
///
/// 2. We can certainly avoid bounds checks using *T instead of ~[T], although
/// LLVM is probably pretty good at doing this already.
struct Buffer<T> {
storage: *T,
log_size: int,
}
impl<T: Send> BufferPool<T> {
/// Allocates a new buffer pool which in turn can be used to allocate new
/// deques.
pub fn init() -> BufferPool<T> {
BufferPool { pool: Exclusive::new(~[]) }
}
/// Allocates a new work-stealing deque which will send/receiving memory to
/// and from this buffer pool.
pub fn deque(&mut self) -> (Worker<T>, Stealer<T>) {
let (a, b) = UnsafeArc::new2(Deque::init(self.clone()));
(Worker { deque: a }, Stealer { deque: b })
}
fn alloc(&mut self, bits: int) -> ~Buffer<T> {
unsafe {
self.pool.with(|pool| {
match pool.iter().position(|x| x.size() >= (1 << bits)) {
Some(i) => pool.remove(i),
None => ~Buffer::init(bits)
}
})
}
}
fn free(&mut self, buf: ~Buffer<T>) {
unsafe {
use cell::Cell;
let buf = Cell::new(buf);
self.pool.with(|pool| {
let buf = buf.take();
match pool.iter().position(|v| v.size() > buf.size()) {
Some(i) => pool.insert(i, buf),
None => pool.push(buf),
}
})
}
}
}
impl<T: Send> Clone for BufferPool<T> {
fn clone(&self) -> BufferPool<T> { BufferPool { pool: self.pool.clone() } }
}
impl<T: Send> Worker<T> {
/// Pushes data onto the front of this work queue.
pub fn push(&mut self, t: T) {
unsafe { (*self.deque.get()).push(t) }
}
/// Pops data off the front of the work queue, returning `None` on an empty
/// queue.
pub fn pop(&mut self) -> Option<T> {
unsafe { (*self.deque.get()).pop() }
}
/// Gets access to the buffer pool that this worker is attached to. This can
/// be used to create more deques which share the same buffer pool as this
/// deque.
pub fn pool<'a>(&'a mut self) -> &'a mut BufferPool<T> {
unsafe { &mut (*self.deque.get()).pool }
}
}
impl<T: Send> Stealer<T> {
/// Steals work off the end of the queue (opposite of the worker's end)
pub fn steal(&mut self) -> Stolen<T> {
unsafe { (*self.deque.get()).steal() }
}
/// Gets access to the buffer pool that this stealer is attached to. This
/// can be used to create more deques which share the same buffer pool as
/// this deque.
pub fn pool<'a>(&'a mut self) -> &'a mut BufferPool<T> {
unsafe { &mut (*self.deque.get()).pool }
}
}
impl<T: Send> Clone for Stealer<T> {
fn clone(&self) -> Stealer<T> { Stealer { deque: self.deque.clone() } }
}
// Almost all of this code can be found directly in the paper so I'm not
// personally going to heavily comment what's going on here.
impl<T: Send> Deque<T> {
fn init(mut pool: BufferPool<T>) -> Deque<T> {
let buf = pool.alloc(MIN_BITS);
Deque {
bottom: AtomicInt::new(0),
top: AtomicInt::new(0),
array: AtomicPtr::new(unsafe { cast::transmute(buf) }),
pool: pool,
}
}
unsafe fn push(&mut self, data: T) {
let mut b = self.bottom.load(SeqCst);
let t = self.top.load(SeqCst);
let mut a = self.array.load(SeqCst);
let size = b - t;
if size >= (*a).size() - 1 {
// You won't find this code in the chase-lev deque paper. This is
// alluded to in a small footnote, however. We always free a buffer
// when growing in order to prevent leaks.
a = self.swap_buffer(b, a, (*a).resize(b, t, 1));
b = self.bottom.load(SeqCst);
}
(*a).put(b, data);
self.bottom.store(b + 1, SeqCst);
}
unsafe fn pop(&mut self) -> Option<T> {
let b = self.bottom.load(SeqCst);
let a = self.array.load(SeqCst);
let b = b - 1;
self.bottom.store(b, SeqCst);
let t = self.top.load(SeqCst);
let size = b - t;
if size < 0 {
self.bottom.store(t, SeqCst);
return None;
}
let data = (*a).get(b);
if size > 0 {
self.maybe_shrink(b, t);
return Some(data);
}
if self.top.compare_and_swap(t, t + 1, SeqCst) == t {
self.bottom.store(t + 1, SeqCst);
return Some(data);
} else {
self.bottom.store(t + 1, SeqCst);
cast::forget(data); // someone else stole this value
return None;
}
}
unsafe fn steal(&mut self) -> Stolen<T> {
let t = self.top.load(SeqCst);
let old = self.array.load(SeqCst);
let b = self.bottom.load(SeqCst);
let a = self.array.load(SeqCst);
let size = b - t;
if size <= 0 { return Empty }
if size % (*a).size() == 0 {
if a == old && t == self.top.load(SeqCst) {
return Empty
}
return Abort
}
let data = (*a).get(t);
if self.top.compare_and_swap(t, t + 1, SeqCst) == t {
Data(data)
} else {
cast::forget(data); // someone else stole this value
Abort
}
}
unsafe fn maybe_shrink(&mut self, b: int, t: int) {
let a = self.array.load(SeqCst);
if b - t < (*a).size() / K && b - t > (1 << MIN_BITS) {
self.swap_buffer(b, a, (*a).resize(b, t, -1));
}
}
// Helper routine not mentioned in the paper which is used in growing and
// shrinking buffers to swap in a new buffer into place. As a bit of a
// recap, the whole point that we need a buffer pool rather than just
// calling malloc/free directly is that stealers can continue using buffers
// after this method has called 'free' on it. The continued usage is simply
// a read followed by a forget, but we must make sure that the memory can
// continue to be read after we flag this buffer for reclamation.
unsafe fn swap_buffer(&mut self, b: int, old: *mut Buffer<T>,
buf: Buffer<T>) -> *mut Buffer<T> {
let newbuf: *mut Buffer<T> = cast::transmute(~buf);
self.array.store(newbuf, SeqCst);
let ss = (*newbuf).size();
self.bottom.store(b + ss, SeqCst);
let t = self.top.load(SeqCst);
if self.top.compare_and_swap(t, t + ss, SeqCst) != t {
self.bottom.store(b, SeqCst);
}
self.pool.free(cast::transmute(old));
return newbuf;
}
}
#[unsafe_destructor]
impl<T: Send> Drop for Deque<T> {
fn drop(&mut self) {
let t = self.top.load(SeqCst);
let b = self.bottom.load(SeqCst);
let a = self.array.load(SeqCst);
// Free whatever is leftover in the dequeue, and then move the buffer
// back into the pool.
for i in range(t, b) {
let _: T = unsafe { (*a).get(i) };
}
self.pool.free(unsafe { cast::transmute(a) });
}
}
impl<T: Send> Buffer<T> {
unsafe fn init(log_size: int) -> Buffer<T> {
let size = (1 << log_size) * mem::size_of::<T>();
let buffer = libc::malloc(size as libc::size_t);
assert!(!buffer.is_null());
Buffer {
storage: buffer as *T,
log_size: log_size,
}
}
fn size(&self) -> int { 1 << self.log_size }
// Apparently LLVM cannot optimize (foo % (1 << bar)) into this implicitly
fn mask(&self) -> int { (1 << self.log_size) - 1 }
// This does not protect against loading duplicate values of the same cell,
// nor does this clear out the contents contained within. Hence, this is a
// very unsafe method which the caller needs to treat specially in case a
// race is lost.
unsafe fn get(&self, i: int) -> T {
ptr::read_ptr(self.storage.offset(i & self.mask()))
}
// Unsafe because this unsafely overwrites possibly uninitialized or
// initialized data.
unsafe fn put(&mut self, i: int, t: T) {
let ptr = self.storage.offset(i & self.mask());
ptr::copy_nonoverlapping_memory(ptr as *mut T, &t as *T, 1);
cast::forget(t);
}
// Again, unsafe because this has incredibly dubious ownership violations.
// It is assumed that this buffer is immediately dropped.
unsafe fn resize(&self, b: int, t: int, delta: int) -> Buffer<T> {
let mut buf = Buffer::init(self.log_size + delta);
for i in range(t, b) {
buf.put(i, self.get(i));
}
return buf;
}
}
#[unsafe_destructor]
impl<T: Send> Drop for Buffer<T> {
fn drop(&mut self) {
// It is assumed that all buffers are empty on drop.
unsafe { libc::free(self.storage as *libc::c_void) }
}
}
#[cfg(test)]
mod tests {
use prelude::*;
use super::{Data, BufferPool, Abort, Empty, Worker, Stealer};
use cast;
use rt::thread::Thread;
use rand;
use rand::Rng;
use unstable::atomics::{AtomicBool, INIT_ATOMIC_BOOL, SeqCst,
AtomicUint, INIT_ATOMIC_UINT};
use vec;
#[test]
fn smoke() {
let mut pool = BufferPool::init();
let (mut w, mut s) = pool.deque();
assert_eq!(w.pop(), None);
assert_eq!(s.steal(), Empty);
w.push(1);
assert_eq!(w.pop(), Some(1));
w.push(1);
assert_eq!(s.steal(), Data(1));
w.push(1);
assert_eq!(s.clone().steal(), Data(1));
}
#[test]
fn stealpush() {
static AMT: int = 100000;
let mut pool = BufferPool::<int>::init();
let (mut w, s) = pool.deque();
let t = do Thread::start {
let mut s = s;
let mut left = AMT;
while left > 0 {
match s.steal() {
Data(i) => {
assert_eq!(i, 1);
left -= 1;
}
Abort | Empty => {}
}
}
};
for _ in range(0, AMT) {
w.push(1);
}
t.join();
}
#[test]
fn stealpush_large() {
static AMT: int = 100000;
let mut pool = BufferPool::<(int, int)>::init();
let (mut w, s) = pool.deque();
let t = do Thread::start {
let mut s = s;
let mut left = AMT;
while left > 0 {
match s.steal() {
Data((1, 10)) => { left -= 1; }
Data(..) => fail!(),
Abort | Empty => {}
}
}
};
for _ in range(0, AMT) {
w.push((1, 10));
}
t.join();
}
fn stampede(mut w: Worker<~int>, s: Stealer<~int>,
nthreads: int, amt: uint) {
for _ in range(0, amt) {
w.push(~20);
}
let mut remaining = AtomicUint::new(amt);
let unsafe_remaining: *mut AtomicUint = &mut remaining;
let threads = range(0, nthreads).map(|_| {
let s = s.clone();
do Thread::start {
unsafe {
let mut s = s;
while (*unsafe_remaining).load(SeqCst) > 0 {
match s.steal() {
Data(~20) => {
(*unsafe_remaining).fetch_sub(1, SeqCst);
}
Data(..) => fail!(),
Abort | Empty => {}
}
}
}
}
}).to_owned_vec();
while remaining.load(SeqCst) > 0 {
match w.pop() {
Some(~20) => { remaining.fetch_sub(1, SeqCst); }
Some(..) => fail!(),
None => {}
}
}
for thread in threads.move_iter() {
thread.join();
}
}
#[test]
fn run_stampede() {
let mut pool = BufferPool::<~int>::init();
let (w, s) = pool.deque();
stampede(w, s, 8, 10000);
}
#[test]
fn many_stampede() {
static AMT: uint = 4;
let mut pool = BufferPool::<~int>::init();
let threads = range(0, AMT).map(|_| {
let (w, s) = pool.deque();
do Thread::start {
stampede(w, s, 4, 10000);
}
}).to_owned_vec();
for thread in threads.move_iter() {
thread.join();
}
}
#[test]
fn stress() {
static AMT: int = 100000;
static NTHREADS: int = 8;
static mut DONE: AtomicBool = INIT_ATOMIC_BOOL;
static mut HITS: AtomicUint = INIT_ATOMIC_UINT;
let mut pool = BufferPool::<int>::init();
let (mut w, s) = pool.deque();
let threads = range(0, NTHREADS).map(|_| {
let s = s.clone();
do Thread::start {
unsafe {
let mut s = s;
loop {
match s.steal() {
Data(2) => { HITS.fetch_add(1, SeqCst); }
Data(..) => fail!(),
_ if DONE.load(SeqCst) => break,
_ => {}
}
}
}
}
}).to_owned_vec();
let mut rng = rand::task_rng();
let mut expected = 0;
while expected < AMT {
if rng.gen_range(0, 3) == 2 {
match w.pop() {
None => {}
Some(2) => unsafe { HITS.fetch_add(1, SeqCst); },
Some(_) => fail!(),
}
} else {
expected += 1;
w.push(2);
}
}
unsafe {
while HITS.load(SeqCst) < AMT as uint {
match w.pop() {
None => {}
Some(2) => { HITS.fetch_add(1, SeqCst); },
Some(_) => fail!(),
}
}
DONE.store(true, SeqCst);
}
for thread in threads.move_iter() {
thread.join();
}
assert_eq!(unsafe { HITS.load(SeqCst) }, expected as uint);
}
#[test]
#[ignore(cfg(windows))] // apparently windows scheduling is weird?
fn no_starvation() {
static AMT: int = 10000;
static NTHREADS: int = 4;
static mut DONE: AtomicBool = INIT_ATOMIC_BOOL;
let mut pool = BufferPool::<(int, uint)>::init();
let (mut w, s) = pool.deque();
let (threads, hits) = vec::unzip(range(0, NTHREADS).map(|_| {
let s = s.clone();
let box = ~AtomicUint::new(0);
let thread_box = unsafe {
*cast::transmute::<&~AtomicUint, **mut AtomicUint>(&box)
};
(do Thread::start {
unsafe {
let mut s = s;
loop {
match s.steal() {
Data((1, 2)) => {
(*thread_box).fetch_add(1, SeqCst);
}
Data(..) => fail!(),
_ if DONE.load(SeqCst) => break,
_ => {}
}
}
}
}, box)
}));
let mut rng = rand::task_rng();
let mut myhit = false;
let mut iter = 0;
'outer: loop {
for _ in range(0, rng.gen_range(0, AMT)) {
if !myhit && rng.gen_range(0, 3) == 2 {
match w.pop() {
None => {}
Some((1, 2)) => myhit = true,
Some(_) => fail!(),
}
} else {
w.push((1, 2));
}
}
iter += 1;
debug!("loop iteration {}", iter);
for (i, slot) in hits.iter().enumerate() {
let amt = slot.load(SeqCst);
debug!("thread {}: {}", i, amt);
if amt == 0 { continue 'outer; }
}
if myhit {
break
}
}
unsafe { DONE.store(true, SeqCst); }
for thread in threads.move_iter() {
thread.join();
}
}
}