2011-08-16 21:48:47 -05:00
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// Object stacks, used in lieu of dynamically-sized frames.
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#include <algorithm>
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#include <cassert>
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#include <cstdlib>
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#include <stdint.h>
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#include "rust_internal.h"
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#include "rust_obstack.h"
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#include "rust_task.h"
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// ISAAC, let go of max()!
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#ifdef max
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#undef max
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#endif
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2011-08-17 19:27:31 -05:00
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const size_t DEFAULT_CHUNK_SIZE = 4096;
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2011-08-16 21:48:47 -05:00
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struct rust_obstack_chunk {
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rust_obstack_chunk *prev;
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size_t size;
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size_t alen;
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size_t pad;
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uint8_t data[];
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rust_obstack_chunk(rust_obstack_chunk *in_prev, size_t in_size)
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: prev(in_prev), size(in_size), alen(0) {}
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void *alloc(size_t len);
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bool free(void *ptr);
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};
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void *
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rust_obstack_chunk::alloc(size_t len) {
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2011-08-17 19:27:31 -05:00
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if (len > size - alen)
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2011-08-16 21:48:47 -05:00
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return NULL; // Not enough space.
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void *result = data + alen;
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alen += len;
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return result;
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}
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bool
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rust_obstack_chunk::free(void *ptr) {
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uint8_t *p = (uint8_t *)ptr;
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2011-08-17 19:27:31 -05:00
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if (p < data || p >= data + size)
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2011-08-16 21:48:47 -05:00
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return false;
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2011-08-17 15:58:49 -05:00
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assert(p <= data + alen);
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2011-08-16 21:48:47 -05:00
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alen = (size_t)(p - data);
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return true;
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}
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// Allocates the given number of bytes in a new chunk.
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void *
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rust_obstack::alloc_new(size_t len) {
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size_t chunk_size = std::max(len, DEFAULT_CHUNK_SIZE);
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void *ptr = task->malloc(sizeof(chunk) + chunk_size, "obstack");
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chunk = new(ptr) rust_obstack_chunk(chunk, chunk_size);
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return chunk->alloc(len);
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}
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2011-08-17 15:15:04 -05:00
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rust_obstack::~rust_obstack() {
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while (chunk) {
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rust_obstack_chunk *prev = chunk->prev;
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task->free(chunk);
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chunk = prev;
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}
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}
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2011-08-16 21:48:47 -05:00
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void *
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rust_obstack::alloc(size_t len) {
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if (!chunk)
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return alloc_new(len);
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void *ptr = chunk->alloc(len);
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2011-08-17 15:58:49 -05:00
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ptr = ptr ? ptr : alloc_new(len);
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return ptr;
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2011-08-16 21:48:47 -05:00
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}
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void
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rust_obstack::free(void *ptr) {
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if (!ptr)
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return;
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assert(chunk);
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while (!chunk->free(ptr)) {
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rust_obstack_chunk *prev = chunk->prev;
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task->free(chunk);
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chunk = prev;
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assert(chunk);
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}
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}
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