rust/src/lib/bitv.rs

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export t;
export create;
export union;
export intersect;
export assign;
export clone;
export get;
export equal;
export clear;
export set_all;
export invert;
export difference;
export set;
export is_true;
export is_false;
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export to_vec;
export to_str;
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export eq_vec;
// FIXME: With recursive object types, we could implement binary methods like
// union, intersection, and difference. At that point, we could write
// an optimizing version of this module that produces a different obj
// for the case where nbits <= 32.
type t = @{storage: [mutable uint], nbits: uint};
// FIXME: this should be a constant once they work
fn uint_bits() -> uint { ret 32u + (1u << 32u >> 27u); }
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fn create(nbits: uint, init: bool) -> t {
let elt = if init { !0u } else { 0u };
let storage = vec::init_elt_mut::<uint>(elt, nbits / uint_bits() + 1u);
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ret @{storage: storage, nbits: nbits};
}
fn process(op: block(uint, uint) -> uint, v0: t, v1: t) -> bool {
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let len = vec::len(v1.storage);
assert (vec::len(v0.storage) == len);
assert (v0.nbits == v1.nbits);
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let changed = false;
uint::range(0u, len) {|i|
let w0 = v0.storage[i];
let w1 = v1.storage[i];
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let w = op(w0, w1);
if w0 != w { changed = true; v0.storage[i] = w; }
};
ret changed;
}
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fn lor(w0: uint, w1: uint) -> uint { ret w0 | w1; }
fn union(v0: t, v1: t) -> bool { let sub = lor; ret process(sub, v0, v1); }
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fn land(w0: uint, w1: uint) -> uint { ret w0 & w1; }
fn intersect(v0: t, v1: t) -> bool {
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let sub = land;
ret process(sub, v0, v1);
}
fn right(_w0: uint, w1: uint) -> uint { ret w1; }
fn assign(v0: t, v1: t) -> bool { let sub = right; ret process(sub, v0, v1); }
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fn clone(v: t) -> t {
let storage = vec::init_elt_mut::<uint>(0u, v.nbits / uint_bits() + 1u);
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let len = vec::len(v.storage);
uint::range(0u, len) {|i| storage[i] = v.storage[i]; };
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ret @{storage: storage, nbits: v.nbits};
}
fn get(v: t, i: uint) -> bool {
assert (i < v.nbits);
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let bits = uint_bits();
let w = i / bits;
let b = i % bits;
let x = 1u & v.storage[w] >> b;
ret x == 1u;
}
fn equal(v0: t, v1: t) -> bool {
// FIXME: when we can break or return from inside an iterator loop,
// we can eliminate this painful while-loop
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let len = vec::len(v1.storage);
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let i = 0u;
while i < len {
if v0.storage[i] != v1.storage[i] { ret false; }
i = i + 1u;
}
ret true;
}
fn clear(v: t) {
uint::range(0u, vec::len(v.storage)) {|i| v.storage[i] = 0u; };
}
fn set_all(v: t) {
uint::range(0u, v.nbits) {|i| set(v, i, true); };
}
fn invert(v: t) {
uint::range(0u, vec::len(v.storage)) {|i|
v.storage[i] = !v.storage[i];
};
}
/* v0 = v0 - v1 */
fn difference(v0: t, v1: t) -> bool {
invert(v1);
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let b = intersect(v0, v1);
invert(v1);
ret b;
}
fn set(v: t, i: uint, x: bool) {
assert (i < v.nbits);
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let bits = uint_bits();
let w = i / bits;
let b = i % bits;
let flag = 1u << b;
v.storage[w] = if x { v.storage[w] | flag } else { v.storage[w] & !flag };
}
/* true if all bits are 1 */
fn is_true(v: t) -> bool {
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for i: uint in to_vec(v) { if i != 1u { ret false; } }
ret true;
}
/* true if all bits are non-1 */
fn is_false(v: t) -> bool {
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for i: uint in to_vec(v) { if i == 1u { ret false; } }
ret true;
}
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fn init_to_vec(v: t, i: uint) -> uint { ret if get(v, i) { 1u } else { 0u }; }
fn to_vec(v: t) -> [uint] {
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let sub = bind init_to_vec(v, _);
ret vec::init_fn::<uint>(sub, v.nbits);
}
fn to_str(v: t) -> str {
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let rs = "";
for i: uint in to_vec(v) { if i == 1u { rs += "1"; } else { rs += "0"; } }
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ret rs;
}
fn eq_vec(v0: t, v1: [uint]) -> bool {
assert (v0.nbits == vec::len::<uint>(v1));
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let len = v0.nbits;
let i = 0u;
while i < len {
let w0 = get(v0, i);
let w1 = v1[i];
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if !w0 && w1 != 0u || w0 && w1 == 0u { ret false; }
i = i + 1u;
}
ret true;
}
//
// Local Variables:
// mode: rust
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End:
//