rust/tests/rustdoc-gui/notable-trait.goml

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// This test checks the position of the `i` for the notable traits.
include: "utils.goml"
go-to: "file://" + |DOC_PATH| + "/test_docs/struct.NotableStructWithLongName.html"
show-text: true
define-function: (
"check-notable-tooltip-position",
[x, i_x],
block {
// Checking they have the same y position.
compare-elements-position: (
"//*[@id='method.create_an_iterator_from_read']//a[normalize-space()='NotableStructWithLongName']",
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
["y"],
)
// Checking they don't have the same x position.
compare-elements-position-false: (
"//*[@id='method.create_an_iterator_from_read']//a[normalize-space()='NotableStructWithLongName']",
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
["x"],
)
// The `i` should be *after* the type.
assert-position: (
"//*[@id='method.create_an_iterator_from_read']//a[normalize-space()='NotableStructWithLongName']",
{"x": |x|},
)
assert-position: (
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
{"x": |i_x|},
)
},
)
define-function: (
"check-notable-tooltip-position-complete",
[x, i_x, popover_x],
block {
call-function: ("check-notable-tooltip-position", {"x": |x|, "i_x": |i_x|})
assert-count: ("//*[@class='tooltip popover']", 0)
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
assert-count: ("//*[@class='tooltip popover']", 1)
compare-elements-position-near: (
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
"//*[@class='tooltip popover']",
{"y": 30}
)
compare-elements-position-false: (
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
"//*[@class='tooltip popover']",
["x"]
)
assert-position: (
"//*[@class='tooltip popover']",
{"x": |popover_x|}
)
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
move-cursor-to: "//h1"
assert-count: ("//*[@class='tooltip popover']", 0)
},
)
// We start with a wide screen.
set-window-size: (1100, 600)
call-function: ("check-notable-tooltip-position-complete", {
"x": 677,
"i_x": 955,
"popover_x": 463,
})
// Now only the `i` should be on the next line.
set-window-size: (1055, 600)
compare-elements-position-false: (
"//*[@id='method.create_an_iterator_from_read']//a[normalize-space()='NotableStructWithLongName']",
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
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["y", "x"],
)
// Now both the `i` and the struct name should be on the next line.
set-window-size: (980, 600)
call-function: ("check-notable-tooltip-position", {
"x": 245,
"i_x": 523,
})
// Checking on mobile now.
set-window-size: (650, 600)
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wait-for-size: ("body", {"width": 650})
call-function: ("check-notable-tooltip-position-complete", {
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"x": 25,
"i_x": 303,
"popover_x": 0,
})
// Now check the colors.
define-function: (
"check-colors",
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[theme, header_color, content_color, type_color, trait_color, link_color],
block {
go-to: "file://" + |DOC_PATH| + "/test_docs/struct.NotableStructWithLongName.html"
// This is needed to ensure that the text color is computed.
show-text: true
call-function: ("switch-theme", {"theme": |theme|})
assert-css: (
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
{"color": |content_color|},
ALL,
)
move-cursor-to: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
rustdoc: add interaction delays for tooltip popovers Designing a good hover microinteraction is a matter of guessing user intent from what are, literally, vague gestures. In this case, guessing if hovering in our out of the tooltip base is intentional or not. To figure this out, a few different techniques are used: * When the mouse pointer enters a tooltip anchor point, its hitbox is grown on the bottom, where the popover is/will appear. This was already there before this commit: search "hover tunnel" in rustdoc.css for the implementation. * This commit adds a delay when the mouse pointer enters the base anchor, in case the mouse pointer was just passing through and the user didn't want to open it. * This commit also adds a delay when the mouse pointer exits the tooltip's base anchor or its popover, before hiding it. * A fade-out animation is layered onto the pointer exit delay to immediately inform the user that they successfully dismissed the popover, while still providing a way for them to cancel it if it was a mistake and they still wanted to interact with it. * No animation is used for revealing it, because we don't want people to try to interact with an element while it's in the middle of fading in: either they're allowed to interact with it while it's fading in, meaning it can't serve as mistake- proofing for opening the popover, or they can't, but they might try and be frustrated. See also: * https://www.nngroup.com/articles/timing-exposing-content/ * https://www.nngroup.com/articles/tooltip-guidelines/ * https://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown
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wait-for-count: (".tooltip.popover", 1)
assert-css: (
"//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']",
{"color": |link_color|},
ALL,
)
assert-css: (
".tooltip.popover h3",
{"color": |header_color|},
ALL,
)
assert-css: (
".tooltip.popover pre",
{"color": |content_color|},
ALL,
)
assert-css: (
".tooltip.popover pre a.struct",
{"color": |type_color|},
ALL,
)
assert-css: (
".tooltip.popover pre a.trait",
{"color": |trait_color|},
ALL,
)
},
)
call-function: (
"check-colors",
{
"theme": "ayu",
"link_color": "#39afd7",
"content_color": "#e6e1cf",
"header_color": "#fff",
"type_color": "#ffa0a5",
"trait_color": "#39afd7",
},
)
call-function: (
"check-colors",
{
"theme": "dark",
"link_color": "#d2991d",
"content_color": "#ddd",
"header_color": "#ddd",
"type_color": "#2dbfb8",
"trait_color": "#b78cf2",
},
)
call-function: (
"check-colors",
{
"theme": "light",
"link_color": "#3873ad",
"content_color": "black",
"header_color": "black",
"type_color": "#ad378a",
"trait_color": "#6e4fc9",
},
)
reload:
// Check that pressing escape works
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
move-cursor-to: "//*[@class='tooltip popover']"
assert-count: ("//*[@class='tooltip popover']", 1)
press-key: "Escape"
assert-count: ("//*[@class='tooltip popover']", 0)
assert: "#method\.create_an_iterator_from_read .tooltip:focus"
// Check that clicking outside works.
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
assert-count: ("//*[@class='tooltip popover']", 1)
click: ".search-input"
assert-count: ("//*[@class='tooltip popover']", 0)
assert-false: "#method\.create_an_iterator_from_read .tooltip:focus"
// Check that pressing tab over and over works.
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
move-cursor-to: "//*[@class='tooltip popover']"
assert-count: ("//*[@class='tooltip popover']", 1)
press-key: "Tab"
press-key: "Tab"
press-key: "Tab"
press-key: "Tab"
press-key: "Tab"
press-key: "Tab"
press-key: "Tab"
assert-count: ("//*[@class='tooltip popover']", 0)
assert: "#method\.create_an_iterator_from_read .tooltip:focus"
define-function: (
"setup-popup",
[],
block {
store-window-property: {"scrollY": scroll}
click: "#method\.create_an_iterator_from_read .fn"
// We ensure that the scroll position changed.
assert-window-property-false: {"scrollY": |scroll|}
// Store the new position.
store-window-property: {"scrollY": scroll}
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
wait-for: "//*[@class='tooltip popover']"
click: "#settings-menu a"
}
)
// Now we check that the focus isn't given back to the wrong item when opening
// another popover.
call-function: ("setup-popup", {})
click: ".search-input"
// We ensure we didn't come back to the previous focused item.
assert-window-property-false: {"scrollY": |scroll|}
// Same but with Escape handling.
call-function: ("setup-popup", {})
press-key: "Escape"
// We ensure we didn't come back to the previous focused item.
assert-window-property-false: {"scrollY": |scroll|}
// Opening the mobile sidebar should close the popover.
set-window-size: (650, 600)
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
assert-count: ("//*[@class='tooltip popover']", 1)
click: ".sidebar-menu-toggle"
assert: "//*[@class='sidebar shown']"
assert-count: ("//*[@class='tooltip popover']", 0)
assert-false: "#method\.create_an_iterator_from_read .tooltip:focus"
// Clicking a notable trait tooltip popover should close the sidebar.
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
assert-count: ("//*[@class='tooltip popover']", 1)
assert-false: "//*[@class='sidebar shown']"
rustdoc: redesign toolbar and disclosure widgets This adds labels to the icons and moves them away from the search box. These changes are made together, because they work together, but are based on several complaints: * The [+/-] thing are a Reddit-ism. They don't look like buttons, but look like syntax <https://rust-lang.zulipchat.com/#narrow/stream/266220-t-rustdoc/topic/More.20visual.20difference.20for.20the.20.2B.2F-.20.20Icons>, <https://github.com/rust-lang/rust/issues/59851> (some of these are laundry lists with more suggestions, but they all mention [+/-] looking wrong) * The settings, help, and summary buttons are also too hard to recognize <https://lwn.net/Articles/987070/>, <https://github.com/rust-lang/rust/issues/90310>, <https://github.com/rust-lang/rust/issues/14475#issuecomment-274241997>, <https://internals.rust-lang.org/t/improve-rustdoc-design/12758> ("Not all functionality is self-explanatory, for example the [+] button in the top right corner, the theme picker or the settings button.") The toggle-all and toggle-individual buttons both need done at once, since we want them to look like they go together. This changes them from both being [+/-] to both being arrows. Settings and Help are also migrated, so that the whole group can benefit from being described using actual words. Additionally, the Help button is only shown on SERPs, not all the time. This is done for two major reasons: * Most of what's in there is search-related. The things that aren't are keyboard commands, and the search box tells you about that anyway. Pressing <kbd>?</kbd> will temporarily show the button and its popover. * I'm trading it off by showing the help button, even on mobile. It's useful since you can use the search engine suggestions there. * The three buttons were causing line wrapping on too many desktop layouts.
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// Also check the focus handling for the settings button.
set-window-size: (1100, 600)
reload:
assert-count: ("//*[@class='tooltip popover']", 0)
click: "//*[@id='method.create_an_iterator_from_read']//*[@class='tooltip']"
assert-count: ("//*[@class='tooltip popover']", 1)
rustdoc: redesign toolbar and disclosure widgets This adds labels to the icons and moves them away from the search box. These changes are made together, because they work together, but are based on several complaints: * The [+/-] thing are a Reddit-ism. They don't look like buttons, but look like syntax <https://rust-lang.zulipchat.com/#narrow/stream/266220-t-rustdoc/topic/More.20visual.20difference.20for.20the.20.2B.2F-.20.20Icons>, <https://github.com/rust-lang/rust/issues/59851> (some of these are laundry lists with more suggestions, but they all mention [+/-] looking wrong) * The settings, help, and summary buttons are also too hard to recognize <https://lwn.net/Articles/987070/>, <https://github.com/rust-lang/rust/issues/90310>, <https://github.com/rust-lang/rust/issues/14475#issuecomment-274241997>, <https://internals.rust-lang.org/t/improve-rustdoc-design/12758> ("Not all functionality is self-explanatory, for example the [+] button in the top right corner, the theme picker or the settings button.") The toggle-all and toggle-individual buttons both need done at once, since we want them to look like they go together. This changes them from both being [+/-] to both being arrows. Settings and Help are also migrated, so that the whole group can benefit from being described using actual words. Additionally, the Help button is only shown on SERPs, not all the time. This is done for two major reasons: * Most of what's in there is search-related. The things that aren't are keyboard commands, and the search box tells you about that anyway. Pressing <kbd>?</kbd> will temporarily show the button and its popover. * I'm trading it off by showing the help button, even on mobile. It's useful since you can use the search engine suggestions there. * The three buttons were causing line wrapping on too many desktop layouts.
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click: "#settings-menu a"
wait-for: "#settings"
assert-count: ("//*[@class='tooltip popover']", 0)
assert-false: "#method\.create_an_iterator_from_read .tooltip:focus"