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#![allow(unused_assignments)]
//@ failure-status: 1
struct Firework<T: Copy + std::fmt::Display> {
strength: T,
}
impl<T: Copy + std::fmt::Display> Firework<T> {
#[inline(always)]
fn set_strength(&mut self, new_strength: T) {
self.strength = new_strength;
impl<T: Copy + std::fmt::Display> Drop for Firework<T> {
fn drop(&mut self) {
println!("BOOM times {}!!!", self.strength);
fn main() -> Result<(), u8> {
let mut firecracker = Firework { strength: 1 };
firecracker.set_strength(2);
let mut tnt = Firework { strength: 100.1 };
tnt.set_strength(200.1);
tnt.set_strength(300.3);
if true {
println!("Exiting with error...");
return Err(1);
let _ = Firework { strength: 1000 };
Ok(())
// Expected program output:
// Exiting with error...
// BOOM times 100!!!
// BOOM times 1!!!
// Error: 1